Gp4 How To Install Mods For Sims
Don't know about GP3, some people got it running on Win7, I never managed to.GP4 does, have it running on both Win7 and 10. You can install it from disc, did so myself yesterday (had reinstalled my OS). How to get it running:- Install the game.
Not in programs/program files folders, as that might cause issues with write-protection. Install the game.
Not in programs/program files folders, as that might cause issues with write-protection. C:GamesGP4 for example would be fine.- Install the official patch, get it here if it's not included in your disc box- backup the gp4.exe, and put the noCD.exe instead- Right-click the.exe, properties, compability, tick XP SP3 and run as admin- Run the game once, to calibrate graphics and sound.- Install gpxpatch- set compability xp sp3 and run as admin for the gpxpatch.exe- start gpxpatch, settings like this. Progress made yesterday. Managed to install GP3 and GP4 on a win7 machine (will try 10 later).Then i managed to patch both vanilla installs, and amazingly, setting compatibility options makes both of them run fine with original discs without any fiddling.What remains now is getting rid of CD check (as i would prefer not to damage my originals) and setting up the wheel and pedals.But still, the mere sight of the GP3 main menu and later, a starting grid at Monza made me SO happy.
So many memories of late night sessions.Regarding mods. Are they destructive? Like take over the install?
If so i am going multiple installs i guess, as i want to experience them vanilla and as-was with my brother for nostalgia reasons (original content is still good as well). But i will also like to try some of the newer stuff from the community.By the way. On the graphics side, GP3 and especially GP4 still looks good. I especially noted the race cameras and external views. Still best in class.Actually i do remember running races without entering a driver in GP3 just to watch. If you mod the game with ZazTools, the mods are all stored in GPSAVESCarsets. Upon starting a mod via CSM, the files get swapped, when exiting the game the original files are restored.
Similar for tracks with TSM or gpxtrack. Means you still can play the vanilla game via gpxpatch.Make sure to set the ingame graphics to high, else you might experience white cars using mods.In the f1graphics.cfg in the main GP4 folder you can adjust many things, makes the game look even better. I've attached mine if you want to give it a try (backup your own, and eventually change the 2nd and 3rd lines if you use a resolution other than 1920x1080).
I will try the cfg on the vanilla install tonight when fiddling with the wheel setup.It appears as if there is also VSync in there. Great for me as when i was trying it yesterday i set target at 60frames in game but i still had crazy amounts of tearing.Maybe it can be forces to sync within that cfg.
Conflict: denied ops. Will experiment on that.I just hope that the wheel will work at this stage. GP2 is fine to enjoy with a gamepad as analog joystick, but the higher fidelity of GP3 and GP4 simulation makes that a true pain in the a for any serious use. Maybe moving the installs to Win10 is a culprit regarding file permissions etc.The slowdowns is what i HAVE to fix however. Resetting controller i can live with.It uses only one core for sure, but Windows seems to then divide that work over all 8 threads. Will try to force it to a single thread.After i fix that i will invite my brother over and just have a blast again playing a full day!Thanks by the way and for helping. Actually getting back into GP3/GP4 is a real highlight for me. So thanks for sorting out the compatibility stuff.
But the experience of Crammond, seeing what he did regarding AI, handling, physics etc. In 2002, he could have released a game with fictional F1 for GP5. I would have bought it eyes closed. I have been a fan of his F1 simulations since Formula one Grand Prix, on Amiga. And on my opinion, GP4 has still got one of the best IA among all racing simulation games from the last 13 years. And you know how a game keeps alive.
The reputation first.But also, with devs tools, tracks, cars and others misc modders, and passion. Something that Codemasters doesn't understand.They prefer to sell less copies from their games but to make profits from their official f1 license quickly, than to build a strong community into the time. Another state of mind without bearing in mind feedbacks from the gamers (buyers I would say) and a short-term commercial approach.So yes, GP5 would have been different and without official F1 licence but I would have been very interested to see how Geoff Crammond could have improved physics, realism, handling, AI etc. Nowadays.If anyone is interested, here is an interview of Sir Crammond, realised in 2014 by one of our active member from the GP4 Community, Jim Connors, aka Jimbob1.
How To Get Mods In Sims 4
It is worth to read it for all GP4 and Geoff Crammond work's fansWho wants to make a petition for GP5 and to submit crowdfunding help developpment to him?